Tobold recently mused about the sustainability of World of Warcraft (WoW), inasmuch as its continued growth or, at minimum, maintenance, of its player base.In other words, most WoW patches and expansions are little more than bandages applied to bandages, but the underlying cause of the problem is never accurately addressed.What did Blizzard do? They created PvP-only gear that could only be acquired by playing the PvP game. This gear allowed players to sustain damage for longer, do more burst damage, but was ultimately a poor gear choice for raiding, on account of the fact that the gear was not ideal for sustained damage. When Blizzard added the resilience stat to gear, they sealed the coffin on interchanging gear, because resilience was generally useless in a raiding environment. You can buy cheap wow gold here !
For example, WoW is fundamentally an item hunt based around the raiding experience. In other words, the best gear came from raiding, which gave raiders a huge advantage in PvP.Things seemed okay for awhile, but as the raiding portion of the game was the only element receiving a lot of new content and focus, there was still better gear out there for raiders, and with the token system, Blizzard decided to allow raiders to buy PvP items as well, effectively giving them another one-up on those focusing purely on the PvP element of the game. Buy cheap wow gold here !
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